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Boomshine2X

icon A relaxing, and sometimes challenging game developed with Fenix as a clone of the popular Flash game Boomshine, initially released in 2007 and eventually becoming an official built in game for the commercial distribution of the GP2X Wiz console.

 

Boomshine2X screen 1


Boomshine2X is an authorized clone of the flash game Boomshine created by Danny Miller, the game was developed with Fenix by Sam Fisher and became an entry in the GBAX 2007 Coding Competition, Boomshine2X was also chosen by GamePark Holdings to become a built in game for their GP2X Wiz handheld console.

The game has twelve levels, and the difficulty increases slightly with every level. Each level consists of a specific number of balls bouncing round the screen, the objective of the game is to set off an explosion by detonating the cursor, this will cause a chain reaction of explosions as each ball that comes into contact with the initial blast sets off a series of explosions. A set number of balls must be detonated in order to advance to the next level, as the levels progress the number of balls to be detonated increases.

Boomshine2X screen 2


The Dreamcast Fenix port does not have support for music in the OGG format, the soundtrack for Boomshine2X (a two minute infinitely looping tune) has been excluded from this Dreamcast version. A custom background image has been added to the playing area, replacing the black background from the original GP2X release, the GBAX 2007 Coding Competition splash screen has also been replaced with the menu screen from the game. Due to the alterations made to the game for a Dreamcast release, a download for the original GP2X version has been made available (the GP2X Fenix runtime is also included in the download).

Sam Fisher continued development of the game, with version 1.12 being the final release of Boomshine2x (a hard drive failure resulted in the source code being lost). Version 1.12 is currently incompatible with the Dreamcast Fenix port, this release comprises of the GBAX 2007 version of the game along with DCEvolution's version of Chui's Fenix SDL Loader (FSL) from November 2004, edited to exclude the Fenix splash screen and jingle, so Boomshine2X loads directly.

Boomshine2X screen 3

Controls (Menu)

  • D-Pad - Browse Options
  • B - Select Option

Controls (Game)

  • D-Pad - Move Cursor
  • B - Detonate Cursor
  • X - Speed Up Cursor
Boomshine2X screen 4

Credits

  • Boomshine2X: Sam Fisher
  • Boomshine (Original Flash Game): Danny Miller
  • GBAX 2007 Coding Competition: Site
  • Fenix Dreamcast Port and FSL: Chui
  • Boomshine2X adapted for Dreamcast and presented by DCEvolution

Site Links

Boomshine2X Thumbnail 1
CD Image Download (1.6 MB)
Boomshine2X Thumbnail 2
Download (1.4 MB) Plainfiles
Boomshine2X Thumbnail 3
Download (3.2 MB) Original GP2X Version